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Refusing to Compete, Choosing to Cooperate
On The Last of Us, and Other Games That Feel Bad to Play (in a Good Way?)
Where the Die Had Not Yet Been Cast, with Max Krieger
Something Bigger Than We Are, with Jordan Thomas
What Level Designers Design, with Evan Hill
Thumbprints and Thunder, with Joel Corelitz
On Orcs and Orchestras, with Garry Schyman
Squaring The Magic Circle, with Jordan Thomas, Kain Shin, and Stephen Alexander
Being Lied to in Dark Souls
A Brief History of Ludonarrative Dissonance as an Actual Thing