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What We Played (and What We Didn’t) in 2020
Refusing to Compete, Choosing to Cooperate
On The Last of Us, and Other Games That Feel Bad to Play (in a Good Way?)
Emotional Survival, with Paula Rogers and Vincent Perea
Making Mysteries More Mysterious, with Joe Russ
How to Play Games Wrong
What Level Designers Design, with Evan Hill
What We Played and ‘Casted (and What We Didn’t) in 2018
The Persistence of (Stories about) Memory, with Henrik Pettersson
Alan Wake, The Walking Dead, and the Pursuit of Video Game Narrative