ETAO Podcast, Episode 57.

Zach Chandler catches the bus with us and talks about Nth Dimension[al] Hiking, his gently arcane spectral traverse-’em-up. We discuss Zach’s guiding principle, namely that if you’re going to make a game that isn’t obvious, then you’d better be sure that it’s nonetheless truthful. That’s easier said than done, of course, and we spend some time talking about the doing, and about why it matters. And furthermore:

horror : comedy :: Bennet Foddy games : kaizo hacks

The alpha version of Nth Dimension[al] Hiking is the one I’ve played.

• Here’s a lovely little Gamasutra interview with Zach.

• Here’s Film Crit Hulk on Red Dead Redemption 2.

For those unfamiliar with Dogme 95 and their “vow of chastity.”

多脚戦車 were indeed those tank-things from the Ghost in the Shell PS1 game.

• Here’s my favorite piece on the texture work in Final Fantasy XII.

• I too am so excited to make stupid garbage.

Connor Sherlock’s games are lovely things indeed.

• My love for Starseed Pilgrim is well documented, and its whyproffness is endlessly inspiring.
“All The People Say (Season 3)” by Holly Hyperion.
A bit of Brownian noise from Nth Dimension[al] Hiking, by Zachariah Chandler.
“Ghost Town” by Ted Varnick and Nick Acquaviva, performed by Don Cherry with Ray Conniff and His Orchestra and Chorus.
“Apple Blossoms” by Vernon Geyer.
“Ghost Train” by Joe Morris, performed by Joe Morris’ Blues Cavalcade.

We’re on Apple Podcasts, Stitcher, Google Podcasts, Spotify, PocketCasts, Overcast, Breaker, and RadioPublic. You can also subscribe using good old-fashioned RSS.

Logo by Aaron Perry-Zucker, using Icons by by Llisole, Dávid Gladiš, Atif Arshad, Daniel Nochta, Mike Rowe, Jakub Čaja, Raji Purcell and IconsGhost from the Noun Project.

Left-click to play. Right-click to download.

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