ETAO Podcast, Episode 66.
Sam Rosenthal shuffles on over to talk about Where Cards Fall, a reflective, touch-native narrative puzzle game almost a decade in the making—as well as his previous work on the fiercely and rightly beloved What Remains of Edith Finch.
Along the way, Sam talks about how Apple Arcade could offer new opportunities for smaller, weirder games, how working on Skylanders taught him the finer points of gamefeel, and how book clubs might just offer a better discursive model than the game press currently does.
Also: Robert Frost and Radiohead.
You can play Where Cards Fall via Apple Arcade on iOS and iPadOS now, and macOS soon.
The soundtrack isn’t out yet, but composer Torin Borrowdale’s website is worth checking out.
You can also follow Sam (and the game itself) on Twitter.
• Here’s that thread I mentioned, about Untitled Goose Game and theme-first game design and analysis, which is after what Sam ends up gesturing at toward the end of the interview.
• Here’s that other interview Sam did about Where Cards Fall.
• Here’s Kurt Vonnegut on “the shapes of stories.”
• And sure, I’ll share Celeste’s movement code yet again. (The new levels are lovely, by the way).
“All The People Say (Season 3)” by Holly Hyperion.
“You Can’t Hold a Memory in Your Arms” by Hy Zaret, Arthur Altman, and Thekla Hollingsworth, performed by Art Jarrett and His Orchestra.
“Apple Blossoms” by Vernon Geyer.
Some music from the Where Cards Fall Original Soundtrack by Torin Borrowdale.
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Logo by Aaron Perry-Zucker, using Icons by by Llisole, Dávid Gladiš, Atif Arshad, Daniel Nochta, Mike Rowe, Jakub Čaja, Raji Purcell and IconsGhost from the Noun Project.