ETAO Podcast, Episode 82.

Treachery in Beatdown City is a beat-’em-up/turn-based RPG mashup that combines a vast array of Shawn Alexander Allen’s preoccupations, from a shifting and in some ways radicalizing political consciousness, to questions of hybrid identity, to frustrations with an ever-gentrifying New York. It’s a game about the world going strange, and about when violence is not only justified but necessary, and not only cathartic but productive. It’s a power fantasy, to be sure, but by no means a callow one. It’s got stuff on its mind. It uses the seductive qualities inherent in power fantasies to broaden the player’s horizons. It also, not incidentally, does the whole turn-based/realtime hybrid combat thing one whole hell of a lot more successfully than the Final Fantasy VII Remake does (in my opinion, not Shawn’s; @ me, not him).
Brad, the grappler rudo from Treachery in Beatdown City, saying I'LL SHOW YOU AN OVER THE TOP MACHO PERSONA!
You can get Treachery in Beatdown City on Steam and Switch.
You can get the first volume of the soundtrack on Bandcamp.
You can also visit Shawn’s website, and follow him (and the game) on Twitter.
• Here’s Shawn’s piece, Being Black in America.

• And here’s his A.MAZE talk, “Put Your Glock Away, I’ve Got a Stronger Weapon for You.”

• There does not seem to be a publicly-available recording of “Building Better Beat ‘Em Ups,” unfortunately. (I will of course update the show notes if I find one).

• Three interviews that I consulted a bunch while prepping for my talk with Shawn were this one in Rock, Paper, Shotgun, this one in Gamasutra, and this one in Monster Vine.

• Here’s the DJ Premier Verzuz RZA madness that Shawn mentioned.

• And here’s the beyond-excellent trailer for Treachery in Beatdown City featuring a cut of Open Mike Eagle’s incredible song for the game (and here’s Open Mike Eagle’s Patreon).

Game Devs of Color is a cool-as hell event, and I do talk to Phoebe Watson about it a bit in her episode of this here podcast.

• Here’s a great piece about Shovel Knight’s selective, purposeful breaking of the rules of NES color palettes and suchlike.

Dia Lacina did indeed make the connection between Treachery in Beatdown City’s elegant blending of real-time and turn-based combat on the one hand, and Final Fantasy VII Remake’s… less elegant blending on the other.

• And last but not least, here are Hbomberguy’s videos on Fallout 3 and Undertale, for those who haven’t seen them.

“All The People Say (Season 3)” by Holly Hyperion.
“Use Words, Not Fists (Friendly Conversation)” and “Energetic Fist (Stage Theme)” from the Treachery in Beatdown City Episode 1 EP by Inverse Phase.

We’re on Apple Podcasts, Stitcher, Google Podcasts, Spotify, PocketCasts, Overcast, and RadioPublic. You can also subscribe using good old-fashioned RSS.

Logo by Aaron Perry-Zucker, using Icons by by Llisole, Dávid Gladiš, Atif Arshad, Daniel Nochta, Mike Rowe, Jakub Čaja, Raji Purcell and IconsGhost from the Noun Project.

Left-click to play. Right-click to download.

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