ETAO Podcast, Episode 89.

Ilan Eshkeri has had a storied career in film and television—from Layer Cake, 47 Ronin, and Ninja Assassin, to Black Sea, Still Alice, Austenland, and the Shaun the Sheep Movie—and has recently been working in video games as well. He’s now taken the playful reactive soundtracking tricks he honed on The Sims 4 and applied them to the samurai-epic hypercinema of Ghost of Tsushima.

This score, a collaboration with Shigeru Umebayashi (who Ilan worked with on Hannibal Rising as well) showcases Ilan’s penchant for research, and for letting individual instrumentalists leave their stamp on the pieces they play. Here he talks about his process, his goals on this particular work, and the discoveries he made along the way.
Jin sits on his horse, in my game a dappled one named Sora, looking down a snowy road toward a hazy sun, iced-over plants and flowers to either side, iced-over trees ahead.
You can play Ghost of Tsushima on PS4.
The original score is out now on Milan Records.
You can hear more of Ilan’s work on his website.

You can also follow Ilan on Twitter.
• Here (once again) is that GDC talk about Bloodborne.

• If you’ve never seen Junko Ueda perform, you should probably go ahead and fix that.

• I’m pretty sure it was Raymond Chandler who said that “there is no art without resistance to the medium.”
“All The People Say (Season 3)” by Holly Hyperion.
“Heart of the Jito” and “Lord Shimura” from the Original Score to Ghost of Tsushima by Ilan Eshkeri and Shigeru Umebayashi.

We’re on Apple Podcasts, Stitcher, Google Podcasts, Spotify, PocketCasts, Overcast, and RadioPublic. You can also subscribe using good old-fashioned RSS.

Logo by Aaron Perry-Zucker, using Icons by by Llisole, Dávid Gladiš, Atif Arshad, Daniel Nochta, Mike Rowe, Jakub Čaja, Raji Purcell and IconsGhost from the Noun Project.

Left-click to play. Right-click to download.

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