An Accidental Genre, with Santiago Zapata (a.k.a. Slashie)

Everybody's Talking At Once
Everybody’s Talking At Once
An Accidental Genre, with Santiago Zapata (a.k.a. Slashie)
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Santago Zapata stops by to talk about the history of roguelikes, his own expansive body of small works for the 7-Day Roguelike Challenge, and his larger works, from Castlevania Roguelike, to Ananias, to his current project NovaMundi: The Spear of Chaquén.

Is it a roguelike, this new game? The purists would say (and have said) no, but it’s certainly philosophically adjacent to roguelikes—with its focus on learning from failed runs, its emphasis on exploring procedurally-generated environments, and its infinity of emergent micronarratives.

It’s also a game steeped in Muisca culture, and as such a great way to talk about the process of research, the semiotics of art direction, and the ethics of using procedural generation in stories about real places and cultures.

2021-04-22 (6)

You can get NovaMundi: The Spear of Chaquén on Steam.
You can find a whole lot of Santiago’s other work on his website.
You can also follow Santiago on Twitter.

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• Here’s the Berlin Interpretation, as documented on RogueBasin, and here are my weird musings thereupon.

• Here’s Rami Ismail’s thread on Six Days in Fallujah, and here’s his episode of this here podcast.

• Santiago’s talk on roguelikes as “automated dungeon masters” is fantastic, as are all of his Roguelike Celebration presentations.

• And speaking of Roguelike Celebration, here’s that recently-posted talk about Dwarf Fortress. If you’re new to Dwarf Fortress (as a game, and like, as a concept), then the Noclip interview with Tarn Adams comes highly recommended as well.

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“All The People Say (Season 4)” by Drew Messinger-Michaels.
Some exploration music from the NovaMundi: The Spear of Chaquén Original Soundtrack by Juan Carlos Garcia (a.k.a. Quiet Gecko).

Logo by Aaron Perry-Zucker, using Icons by by Llisole, Dávid Gladiš, Atif Arshad, Daniel Nochta, Mike Rowe, Jakub Čaja, Raji Purcell and IconsGhost from the Noun Project.