Ratchet & Clank: Rift Apart is a big heartfelt spectacle of a game—you’ve likely seen some of its dream-vibrant, mirror-polished visuals, and a bit of its cartoony gunplay—and as the game’s Lead Writer, Lauren Mee had a huge amount to do with the heartfelt part of that equation.

Rift Apart is a game about blowing stuff up and about difficult friendships. It’s wacky and warm, at once a relentless sugar rush and a contemplation on who else we could have been, and who we might yet be. That’s quite a balance to strike, and in this conversation, Lauren talks us through the process of striking it.

You can play Ratchet & Clank: Rift Apart on PS5.
You can hear the soundtrack on Apple, Amazon, and Spotify.
You can also follow Lauren (and Insomniac Games) on Twitter.


• It was Keza MacDonald in The Guardian who said that Rift Apart is “the video game equivalent of eating an entire packet of Haribo at once, or reading a book written entirely in all-caps.”

• For more on latter-day Telltale, do check out our conversation with Juan Vaca.

• Here’s where Dia Lacina said that “this is a game about friendship and games about friendship fucking rule. Rift Apart is better than action figures.”

“All The People Say (Season 4)” by Drew Messinger-Michaels.
“Ode to Nefarious” and “Sweet Home Sargasso” from the Ratchet & Clank: Rift Apart OST by Mark Mothersbaugh and Wataru Hokoyama.

We’re on Apple Podcasts, Google Podcasts, Stitcher, Amazon Music, Spotify, PocketCasts, Overcast, Podyssey, and RadioPublic. You can also subscribe using good old-fashioned RSS.

Logo by Aaron Perry-Zucker, using Icons by by Llisole, Dávid Gladiš, Atif Arshad, Daniel Nochta, Mike Rowe, Jakub Čaja, Raji Purcell and IconsGhost from the Noun Project.

Left-click to play. Right-click to download.

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