Esther Alter started out making games like Neocolonialism and No Pineapple Left Behind, which she now describes as “anti-fun.” But her newest game PROĆEMON is unashemedly fun, in addition to being a thoughtful experiment in how far we can push procedural generation, and in what human-machine collaborations can looks like.

Here Esther talks about PROĆEMON in terms of its inspirations, its tech, and how it fits into her broader artistic practice—which spans tabletop RPGs, non-game technical experiments and tools, and short-form fiction (much of it profoundly and unmistakably Jewish).

PROĆEMON: You Must Catch Them is out now on and Steam.
You can follow Esther on Twitter, and find a whole bunch of her work on her website.

• The secondary antagonists who want to liberate Pokémon (those jerks) are Team Plasma from Pokémon Black and White (on the DS).

• It’s true enough that you wouldn’t have read about MissingNo. in Nintendo Power at the time—though a year later, the hundredth issue did cover the Minus World in Super Mario Bros (a glitch that was then about a decade old).

• Here’s Esther’s talk about the life and death and slippery definiton of the indie game.

• Here’s the collectable card game version of Proćemon.

• And here are Other Covenants and “Cultureship.”

“All The People Say (Season 5)” by Carpe Demon.
Some (genuinely procedural!) music from PROĆEMON: You Must Catch Them by Esther Alter.

We’re on Apple PodcastsGoogle PodcastsStitcherAmazon MusicSpotifyPocketCasts, and just about everywhere else. You can also subscribe using good old-fashioned RSS.

Logo by Aaron Perry-Zucker, using Icons by by Llisole, Dávid Gladiš, Atif Arshad, Daniel Nochta, Mike Rowe, Jakub Čaja, Raji Purcell and IconsGhost from the Noun Project.

Left-click to play. Right-click to download.

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