Richard Terrell returns to talk about Design Oriented, his attempt to categorize, catalog, and (here’s where things get interesting) rate game critique. What’s being measured there, and how is he measuring it, and to what end?
Last time, we talked about what games are, what art is, and why he considers those questions so different (whereas I really don’t). This time we discuss the purpose of critique, and indeed whether critique even has a singular purpose or an ideal shape. (It won’t shock you to learn that Richard thinks it does, and that I disagree).
This discussion got big, so this will be a two-parter. This time, we take Egoraptor’s video about the Legend of Zelda series as an example of criticism that I find useful, but that rates poorly (to put it mildly) on Richard’s metrics. Where’s the disconnect, above and beyond my obviously terrible taste?
• Here’s the Design Over Time series, which contains some of my favorite stuff Richard’s ever done.
• The Ian Bogost book in question is Play Anything: The Pleasure of Limits, the Uses of Boredom, and the Secret of Games.
• Here are those GEICO Raccoons.
• And here’s Robert Yang on The Beginner’s Guide.
• Richard did indeed share his notes on the Egoraptor Zelda video.
• That magical mirror in A Link to the Past is called “The Magic Mirror.” Yup.