ETAO Podcast, Episode 56.

Jordan Thomas hides out with us to talk about The Blackout Club. It’s a game that is at once an “infinite meaning machine” and an authored narrative, a game about “extremely rewarding movement” but not “physical combat with a clear victor,” an early access experience that shares much of the appeal of ARGs, but not an ARG as such—and being a horror co-op game about teenagers, it’s scary and it’s funny; it’s cosmic-horror-vast and it’s small-town-intimate.

Talking about it means talking about providing catharsis without “killing the mystery” as a developer, and being “comfortable with negative space” as a player. It also means talking about Question Games’ previous effort, The Magic Circle, and about Jordan’s previous work on the Bioshock series. That, and: A man, riding a horse, riding a lizard.

• Here’s my previous conversation with Jordan, along with Kain Shin and Stephen Alexander.

• Here’s that other interview with Jordan (not on this here podcast) that I mention.

The Discord for The Blackout Club is indeed the place to be.

• Those NiER:Automata articles I was thinking of are this one and this one.

Eldritch was and is so, so good.

Only incidentally of any promotional value is our new catchphrase. Truth in advertising.
“All The People Say (Season 3)” by Holly Hyperion.
A bit of music from The Blackout Club, by Patrick Balthrop.
“Apple Blossoms” by Vernon Geyer.
“The Shape My Heart’s In” by Paul & Roy with the Tennessee River Boys.
Main Theme from The Blackout Club, by Nathan Moody.
Some additional bits of music from The Blackout Club, by Patrick Balthrop.

We’re on Apple Podcasts, Stitcher, Google Podcasts, Spotify, PocketCasts, Overcast, Breaker, and RadioPublic. You can also subscribe using good old-fashioned RSS.

Logo by Aaron Perry-Zucker, using Icons by by Llisole, Dávid Gladiš, Atif Arshad, Daniel Nochta, Mike Rowe, Jakub Čaja, Raji Purcell and IconsGhost from the Noun Project.

Left-click to play. Right-click to download.

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