ETAO Podcast, Episode 62.


Alan Dang emerges from the shadows to talk about his work on the Skullgirls mobile game, the VR garden-’em-up Fujii, and the indie arcade esport stalwart Killer Queen. Plus, we talk about the broader possibilities for virtual reality, the criminally ignored potential of games for education, and the fact that a gimmick is only a gimmick until someone uses it really well.

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Guilty Gear XX Accent Core Plus R, was the title I couldn’t remember.

• Nintendo’s first-party Pro controller for Switch does not in fact have a turbo button. What Alan saw at Evo, he later realized, was this Third-party Pro-ish controller.

• I’m pretty sure it was Chris Hecker who said the thing about how games are where cinema was when it was filming Fred Ott sneezing, but I can’t find the source. If you can, hit me up.

• That description of Yoko Taro’s work was, on reflection, a paraphrase of this immortal tweet.

• Here’s the XKCD I was referring to, about the Ballmer Peak and all.

• Here’s Alan’s excellent Killer Queen Arcade explainer. I’d post his GDC talk as well, if not for that fact that it’s currently locked away in the Vault.

• For more on the positive effects of putting a human face and name on your game, see Bennett Foddy and Zach Gage’s wonderful GDC talk (by Bennett Foddy and Zach Gage).

• Here’s the Zachtronics book that Alan mentions.

• And here’s to Zacademics.

Toca Boca, meanwhile, is indeed quite the phenomenon.

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“All The People Say (Season 3)” by Holly Hyperion.
“In a Moment’s Time” by Michiru Yamane, from the Skullgirls Original Soundtrack.
“Gnome” from the Fujii Original soundtrack by Norman Bambi.

We’re on Apple Podcasts, Stitcher, Google Podcasts, Spotify, PocketCasts, Overcast, Breaker, and RadioPublic. You can also subscribe using good old-fashioned RSS.

Logo by Aaron Perry-Zucker, using Icons by by Llisole, Dávid Gladiš, Atif Arshad, Daniel Nochta, Mike Rowe, Jakub Čaja, Raji Purcell and IconsGhost from the Noun Project.

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