ETAO Podcast, Episode 51.

C. Andrew Rohrmann (also known as scntfc, previously known as Scientific American, and alternately known by some pseudonyms that we’re not at liberty to disclose) stops by to talk about reactive soundtracks, “the mutability of music,” his notion of “anonymous ubiquity,” and his work on games like Oxenfree, Afterparty, Old Man’s Journey, ELOH, GALAK-Z, Virtual Virtual Reality, Crackdown 2, and Superbrothers: Sword & Sworcery EP—not to mention his work on things-that-are-not-games, from his extensive DJing and his solo electronic albums, to his music for commercials, to his contributions to the ambiance of the Xbox Dashboard.

• Here’s Andrew’s episode of The Annotator.

• And here’s Andrew’s GDC talk about using the the grid in game music, and doing so on “an indie budget” to boot.

• Here’s (Part One of) Sigur Rós’ 24-hour stream-thing, Route One.

“Toccata and Fugue in Dm, BWV 565,” baby.

• I talk about that GDC talk about Bloodborne kind of a lot, but hey, it’s good.

• Here’s the other interview with Andrew that I quoted from.

Bubsy 3D: Bubsy Visits the James Turrell Retrospective is indeed an Arcane Kids joint.

“All The People Say (Season 3)” by Holly Hyperion.
“All Wrong” performed by the Isham Jones Orchestra.
“Celestial Scrapyard (A-Tak’s 8-track)” from the original soundtrack to GALAK-K: The Dimensional and “Oceanside” from the original soundtrack to Old Man’s Journey by scntfc.

We’re on Apple Podcasts, Stitcher, Google Podcasts, Spotify, PocketCasts, Overcast, Breaker, and RadioPublic. You can also subscribe using good old-fashioned RSS.

Logo by Aaron Perry-Zucker, using Icons by by Llisole, Dávid Gladiš, Atif Arshad, Daniel Nochta, Mike Rowe, Jakub Čaja, Raji Purcell and IconsGhost from the Noun Project.

Left-click to play. Right-click to download.

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