ETAO Podcast, Episode 65.


Ricky Haggett takes stock of his work on Wilmot’s Warehouse, Hohokum, Loot Rascals, Frobisher Says, Tenya Wanya Teens, and his other odd, wondrous work. We talk about the primacy of collaboration in his games, the importance of making game development rewarding (practically and financially as well as creatively), the “repetitive stress injury for your brain” that prevents developers from enjoying their own games after release, and the intrinsic joy of putting things in order and deciding how to do so.

You can get Wilmot’s Warehouse on Steam, Itch, and Switch.
The soundtrack is available on Bandcamp, Itch, and YouTube.
You can also follow Ricky (and Wilmot) on Twitter.
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• For those unfamiliar with the saga of Ridiculous Fishing’s vexsome clones.

• For those who would know why Bennet Foddy and Zach Gage put their names on their games.

Chuchel is really something of “a masterpiece of comic timing and animation and audio design,” as Ricky says.

So many lovely little projects have come out of Wild Rumpus and its offshoot Mild Rumpus.

Hellcouch is a game you should very much play if you can.

Behold Celeste’s movement code.
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“All The People Say (Season 3)” by Holly Hyperion.
“Time for a Stocktake” and “The Sorting Process” from the Wilmot’s Warehouse Original Soundtrack by Eli Rainsberry.

We’re on Apple Podcasts, Stitcher, Google Podcasts, Spotify, PocketCasts, Overcast, Breaker, and RadioPublic. You can also subscribe using good old-fashioned RSS.

Logo by Aaron Perry-Zucker, using Icons by by Llisole, Dávid Gladiš, Atif Arshad, Daniel Nochta, Mike Rowe, Jakub Čaja, Raji Purcell and IconsGhost from the Noun Project.

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