ETAO PODCAST, EPISODE 117.
Laia Bee is one of the three co-founders of Pincer Games, who’ve debuted with the card-based brawler Fighters of Fate. She’s also deeply involved in the project of fostering a sense of community in the Uruguayan game development scene, and among South American game developers more broadly, and even more broadly than that, among Latinx game developers.
Here she talks about the process of launching a game—a multiplayer game, no less—as a team of three, the cooperative spirit of game development in Uruguay, and her approach to moderating #1ReasonToBe at this year’s GDC.
You can get Fighters of Fate on Google Play.
You can also follow Laia (and Fighters of Fate, and Pincer Games) on Twitter.
• You can hear more about NovaMundi: The Spear of Chaquén in our conversation with Santiago Zapata, and more about Ghost of Tsushima in our conversation with Ilan Eskeri.
• Ironhide and Pomelo are two notable Uruguayan game studio success stories.
• Here’s a video on Pincer Games’ time at the Google Play Academy.
• The #1ReasonToBe panel that Laia moderated this past year is free to all in the GDC vault.
• You can hear more about the previous phase of #1ReasonToBe in our talk with Rami Ismial.
• And I mean, yeah, The Simpsons on how Americans see the world.
“All The People Say (Season 4)” by Carpe Demon.
Some music from the Fighters of Fate OST by Gary Kuo.
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Logo by Aaron Perry-Zucker, using Icons by by Llisole, Dávid Gladiš, Atif Arshad, Daniel Nochta, Mike Rowe, Jakub Čaja, Raji Purcell and IconsGhost from the Noun Project.