ETAO PODCAST, EPISODE 136.
Damien Crawford makes games that revel in experimentation, and in taking an idea arguably too far. Faer latest game Purgatory Dungeoneer isn’t not that, but it’s definitely something else, too: It’s a reflection on trauma, and on being a hero well past when you’re young and heedless.
It’s a strategic RPG, a roguelike-like, and a townbuilder. It sees Damien staking out some new territory, both mechanically and narratively, while also building on the classes fae started exploring in It’s Six Random Characters and a Single Floor Dungeon, That’s the Whole Game.
Here Damien talks about the game in detail for the first time, and also reflects on more than half a decade of making RPG Maker do things it almost certainly shouldn’t be able to do.
Logo by Aaron Perry-Zucker, using Icons by by Llisole, Dávid Gladiš, Atif Arshad, Daniel Nochta, Mike Rowe, Jakub Čaja, Raji Purcell and IconsGhost from the Noun Project.