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Author:
Drew Messinger-Michaels
Wait, Did My Dog Just Design a Game?
December 18, 2013
Getting Lost in Teslagrad
December 16, 2013
The Essentials of Samurai Gunn (which are Samurai and Guns, Mostly)
December 11, 2013
How Steam Became the Most/Only Acceptable DRM
December 10, 2013
King Arthur’s Gold and Spectacles of Attrition
December 6, 2013
Will SteamOS Kill Consoles and/or Save Christmas?
December 3, 2013
Unpacking the Indie Custom Cube
November 26, 2013
FJORDS Shows Us a System That’s Built to Be Broken
November 20, 2013
Poking Around with Purpose in Desktop Dungeons
November 18, 2013
What Happens After Success, with Davey Wreden
November 9, 2013
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