Anisa Sanusi is an accomplished UI/UX designer, probably best known for her work on Elite Dangerous and Planet Coaster—two utterly different games that bring with them utterly different challenges in terms of usability, accessibility, tone, and scope. She’s also the founder of the Limit Break mentorship program, an organization dedicated to providing guidance, access, and support to underrepresented genders (and in this new year, BIPOC and LGBT+ folx) in the UK games industry.
Here Anisa talks about the difficulty of doing as much good as she can with Limit Break without allowing the scope of it to expand beyond what she can feasibly achieve, her approach to UI/UX, and how those two kinds of work potentially overlap.
Also: Marveling at Hades’ incredible UX despite the absence of a dedicated UX person on the project. Also-also: Undoing the myth of misery making for better art.
You can learn more about Limit Break on their Twitter, their Instagram, and their website.
You can get Elite Dangerous on Steam, PlayStation, and Xbox.
You can also get Planet Coaster on Steam, PlayStation, and Xbox.
And you can follow Anisa (and Limit Break) on Twitter.
• Here’s the conversation with Emma Kinema that I mention repeatedly.
• And here’s my conversation with Greg Batha—a good one to check out if you want to hear about what UI and UX are, even.
• As I say in the outro: Applications for Limit Break will be open next month, and we’ll be sure to remind interested would-be applicants when the time comes.
“All The People Say (Season 4)” by Drew Messinger-Michaels.
“Roller Coaster” by Delugg Busch, performed by Henri René & His Orchestra.
Apple Blossoms” by Vernon Geyer.
“You’re the Limit” by Sidney Bechet, performed by Sidney Bechet and The Sidney Bechet Trio with Willie “the Lion” Smith.
Logo by Aaron Perry-Zucker, using Icons by by Llisole, Dávid Gladiš, Atif Arshad, Daniel Nochta, Mike Rowe, Jakub Čaja, Raji Purcell and IconsGhost from the Noun Project.